I'm under the weather. Still nursing a flu but the virus does not stop me from blogging. Here's my brief review on Ghostopolis by Doug Tennapel.
What is your image of God?
For creatures in Ghostopolis, God, or rather Jesus, is twelve feet tall, black and dressed in aviator attire. He built Ghostopolis for the dead, ghouls and ghosts, mummies and zombies, spectres and wil-o-the-wisp, skeletons and spirits. Lost souls who wandered accidentally or by choice in Ghostopolis are led by Joe, aided by the Skeleton King, to the "light".
This is not what Ghostopolis is about, but partly so.
It begins with Garth, a young boy whose incurable disease rendered him hopeless. Frank Gallows, a ghost hunter who sends the dead and the like back to Ghostopolis accidentally brought him there. Thanks to Claire Voyant, Frank had a chance at love and redemption. Garth is the hero of the day defeating the evil Vaugner from his rule of Ghostopolis.
What worked
The storyline is interesting and the way Tennapel weaved the plot to a climax is engaging. It's a story of hope, love and faith so its feel good ending is just right. I like the idea of a place for the dead and "creatures of the night". My imagination prompted me to believe this. Yes, a suspension of disbelief! There must be a place for the dead and creatures of Halloween. And souls who need to see the light are guided towards it. Thus, the sub plot of Joe is inserted. Garth is the chosen one and evil is vanquished.
There is also enough humor to go around. The illustrations helped visually in explaining the back stories of each character.
What did not work
There are some loop holes along the way. For example, Garth seeing his son, old and gray before leaving Ghostopolis needed further seeding earlier on. What made him saw his son? Is this a gift or reward for him? An assurance that his disease will be cured? That he will live to grow up and raise a family? These are some questions left unanswered.
I did not get that part. Perhaps, I should reread the graphic novel. Three bookmarks over five.
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