I'm still fresh from NCBD celebration, but it's taking Luis "Tito Doc" Gatmaitan to send me more pictures. He is actually the official photographer of PBBY and I failed to topple him off his throne last Tuesday. My digicam conked out on me. Well, there is still next year to accomplish that!
In the meantime, allow me to share with you the proposed Use of USB I concocted. I will share this to my staff as well for more inputs and comments. Then a presentation to the Principal would be the next step. Wish me luck!
Why a guideline on use of USB?
Using technology for educational and instructional purposes require well thought of processes and procedures. This will ensure a more responsible and intelligent facility of hardware and software technology. It is not enough that grade school students know the “whats” and the “hows” of technology, but, it is also important that they understand the rationale for using technology. It is essential that they see and witness models of conscientious technology use to help them become critical and global thinkers.
Guidelines for use of USB (Students)
1. Unit 3 students can bring USB to school only when needed.
2. Students must inform the class adviser that he brought a USB to school.
3. Secure a pass from ODS/Com Ed (?). There, the USB will be scanned and checked of its contents.
4. Students present the pass to faculty/staff when using the IT Lab or Comp Lab.
5. Students surrender the pass to ODS/Com Ed at the end of the day.
Reminders to the teacher:
1. Model the appropriate, critical and conscientious use of technology to your students.
2. Determine when to use technology (USB, in particular) for a student project or assignment.
3. Understand that different technology can be used to store and present information (projects or assignments).
4. Technology promotes specific thought processes and thinking skills. Identifying the content, skill and thought process you want your students to learn will help you in using technology for teaching.
5. There are “the non-negotiables” in the use of technology for teaching. These are the values, the character, the culture and the sense of identity that young learners must first learn and live out.