link to the Book Love activity I did using ThingLink. It's my second favorite as Flashissue happens to be the first. Overall, what I am having fun with in 23 Mobile Things is the process of creating stuff using things. Ooops. That sounds vague.
I mean, I enjoy learning about the apps introduced every week and I enjoy it even more that I'm capable of creating content using the apps for personal and professional purposes. I have been using Flashissue as the library's e-newsletter for over a month now and teachers reply back to me on resources I recommend and apps I feature in the newsletter.
Last week, I had a ball exploring ThingLink. I discovered it as a cool tool to feature books I've read and recommend these to library readers. I like these two the best, so far, since I found the apps so easy to use. I learned making the e-newsletter in an hour with all the basic bells and whistles. The same with ThingLink. But, content really matters big time. While these apps allowed me to blend technology, content matters.
Now that Thing 12 has been up since last week, I'm trying to figure out how to use games in the library. One thing I know for sure, this is one Thing in the 23 Mobile Things that I need to put aside for now and go back to during the summer. The apps recommended for Thing 12: Games look easy to learn. No coding needed. But, a certain degree of logic and a knowledge of basic design, plus a clever story is needed to put one end with the other.
My list of to dos for 23 Mobile Things is getting longer. Just saying. Time management is the key here. I have learned in the past that technology use and integration must be well thought out. Never jump into the tech bandwagon immediately. Study. Strategize. Experiment. Assess. Evaluate. And yes, I'll bog to document my learning experiences in 23 Mobile Things.